Daily quest overview and board location

Completing all three tiers of one daily quest in Pixel Blade earns 1,750 XP, 1,320 Coins, and one Daily Chest in total. The quest board sits beside the training arena in the lobby, making it a useful first stop before a run.

Daily quests give your session a specific goal: defeat a particular enemy, survive to a wave milestone, or gain levels. Each quest has three reward tiers, so you can collect something from an early milestone even when the final target takes more time.

FeatureHow it works
Lobby locationQuest board beside the training arena
Available selectionUp to three quests displayed
Refresh intervalEvery 24 hours
Quest structureThree tiers per quest
Access inside worldsOpen quests through the tab icon
Additional board featureAccess to Achievements

To get started:

  • Find the training arena in the lobby and interact with the nearby quest board.
  • Read the displayed objectives and their three tier targets.
  • Check which quests are active before choosing your next run.
  • Use the tab icon inside a world to view your quests.
  • Select Claim Rewards on an eligible tier when you are ready to collect it.

Keep the distinction between displayed and active quests in mind. The board can show three available quests, while two quests can sometimes be active together. Check your own active objectives before planning a session around overlapping progress.

Pixel Blade screenshot 3
Image: Roblox

Tier rewards and automatic claiming

Every daily quest uses the same reward amounts for its three tiers. Your objective determines what you need to accomplish; the tier determines the payout.

Reward tierXPCoinsAdditional reward
Tier 1250120None listed
Tier 2500300None listed
Tier 31,0009001 Daily Chest
Total across all three tiers1,7501,3201 Daily Chest

The total row adds the three individual rewards together. It is useful for judging the value of fully completing a quest, but it is not an extra completion bonus. Tier 3 itself awards 1,000 XP, 900 Coins, and the chest.

Claiming a higher tier automatically claims its lower tiers. If you finish Tier 3 before collecting anything, selecting its Claim Rewards button also collects the rewards for Tiers 2 and 1. You do not need to click all three tiers separately in that situation.

You can also collect an earlier tier when it becomes available. Reaching the final objective is not a requirement for receiving the XP and Coins attached to a completed lower tier. This makes partial completion useful during a shorter play session.

If you complete all three tiers of all three displayed quests, their combined rewards add up to 5,250 XP, 3,960 Coins, and three Daily Chests. That is a calculated total across nine tier rewards.

Because payouts are consistent across quest types, compare the work required when deciding what to pursue. A difficult enemy objective does not carry a larger listed tier reward than a level-up or wave objective at the same tier.

Enemy defeat quests and required counts

Five listed daily quest types ask you to defeat a named enemy. Zombies and Skeletons share one set of targets, while Guardians, Giants, and Mummies use another.

Enemy objectiveTier 1 targetTier 2 targetTier 3 target
Zombies defeated1080200
Skeletons defeated1080200
Guardians defeated1060150
Giants defeated1060150
Mummies defeated1060150

Read the enemy name before heading into a world. A quest for Skeletons gives you a different farming goal from a quest for Zombies, even though their numerical targets match. Choose your destination around the enemy requested by your active objective.

The smaller final count for Guardians, Giants, or Mummies does not establish that those quests will be quicker. Your ability to reach and defeat the required enemies matters when planning a session. Use the targets to understand the task, then judge its practicality against your current progress.

For a short session, start by checking the next unfinished tier. A ten-enemy opening target offers a much smaller immediate goal than a final target of 150 or 200. After collecting an available reward, decide whether continuing that objective fits the time you have.

Wave survival and level-up quests

Two other listed objectives measure wave survival and level increases. They follow the same three-tier reward structure as the enemy quests.

ObjectiveTier 1 targetTier 2 targetTier 3 target
Wave survivalSurvive Wave 5Survive Wave 10Survive Wave 30
Level increasesGain 1 levelGain 2 levelsGain 3 levels

For wave survival, the final listed milestone is Wave 30. Before committing to that goal, consider the waves you can currently handle reliably. Reaching an earlier milestone still gives you access to its reward, so the quest can provide useful progress before you are ready for its highest target.

The jump from the second wave target to the third is substantial: Wave 10 to Wave 30. Plan enough time for the attempt and check the quest display as you progress. The Tier 3 chest is attached to completing that final requirement.

Level-up quests ask for one, two, and three level increases at their respective tiers. Their objectives are expressed in levels, so assess progress using the quest requirement and your character's leveling progress. There is no single XP target listed for these quests.

When two quests are active together, look for a useful overlap. An enemy quest and a level-up quest may fit the same session if you can fight the requested enemies while working toward your next level. Check both objectives as you go to see how the session is advancing them.

Planning around the 24-hour reset

The daily quest selection resets every 24 hours. Checking the board at the beginning of a session gives you a clear view of the current objectives before you commit time to a particular enemy or wave target.

A practical daily routine is:

  1. Read the current selection. Identify the enemy, wave, or leveling requirements on the board.
  2. Check active objectives. When two quests are active, consider whether one planned activity can help with both.
  3. Choose a reachable milestone. Use your available time and current progress to decide whether to aim for an early tier or full completion.
  4. Check progress during play. Open the quest tab inside a world when you need to review the objective.
  5. Collect completed rewards. Use Claim Rewards on an eligible tier; claiming a higher tier also handles its lower tiers.
  6. Reassess the next target. Continue when the remaining requirement fits your session, or collect what you have completed.

Avoid choosing solely by the largest number in the objective table. The best fit for your session depends on access to the required enemies, your ability to survive the relevant waves, and how readily you can gain levels. The rewards stay consistent, which makes those practical differences worth considering.

FAQ

Where is the pixel blade daily quest board?

The board is beside the training arena in the lobby. Interact with it to view the available quests and access Achievements. While inside a world, you can also view quests through the tab icon.

How often do daily quests reset?

The quest selection resets every 24 hours. The board displays up to three available quests, and each quest contains three tiers with separate objectives and rewards. Check the current selection when planning your session.

Do I need to claim every tier separately?

No. Claiming a higher tier automatically collects its lower-tier rewards. For example, claiming Tier 3 also claims Tiers 2 and 1. If you reach only an earlier tier, you can collect that completed tier's reward.

Can I work on more than one quest at once?

Sometimes two quests can be active simultaneously, allowing you to work on them together. Review your active quests before planning around overlapping objectives; three quests displayed on the board does not establish that all three are active together.

What do I earn if I cannot finish Tier 3?

Tier 1 awards 250 XP and 120 Coins. Tier 2 awards another 500 XP and 300 Coins, bringing the combined reward for those two tiers to 750 XP and 420 Coins. The Daily Chest belongs to Tier 3, alongside its 1,000 XP and 900 Coins.